So, it has been awhile!
Between my wife and son getting sick, me getting sick, and everyone having trouble sleeping, it has been A LOT.
Thankfully, tonight, I got to put in some work on Rise. Most of it is very bare bones and needs some polish, but in terms of a "proof of concept" I think its coming along well!
- Added in Backstab system on Enemy Grunts 
- Added in Riposte system for Grunts and Bosses to deal heavy damage 
- Added in Death Screen 
- Added in Boss Defeat Screen 
Pretty happy with what we have so far, but in terms of the long term roadmap, there' still a bit left
- Finish level design for "The Citadel" 
- Add SFX and particle effects for Riposte and Backstab 
- Find skin assets for Grunts 
- Work on Menu UI 
- Work on Save/Load System 
- Integrate Shrine/Bonfire system 
But, until then, enjoy some WIPs of the Backstab, Riposte, and end screens!

 
            